Weeks 4 & 5
The project work went on hold for a bit during week 4. I came down quite sick at the end of week three and was ill until the end of week 5. Ted had study for exams during this week as well so this meant he wasnt able to do much this week either. I did however, while I was sick, do some modeling work from home, just fixing up any of the area's that Dr Prangnell thought needed changes. I also started working on importing the poser figures into the mesh in the appropriate places.On tuesday of week 5 I met up with Dr Prangnell again briefly, as he was doing a presentation on the Paradise township up north and he wanted to use some images and video flythroughs from our work from last semester, to include in the presentation. Unfortuantly Ted was unable to make it to this meeting, but I still went in to St Lucia to meet with him and give him a copy of the work. I also spoke to him about our progress and showed him some updated work and he was very interested in how things were going and asked if we can give a presentation on it to the UQASU at the end of this semester. He said that overall it was coming along really nicely and he can't wait to see the finished product.
Throughout week 5 Ted & I also did some testing in Quest3D, however we found it a very difficult and complex program to work with. It doesnt seem to "think" the same as many other 3D programs, and is different to anything else I have ever used. We are starting to think that maybe it is not the best real time renderer for the project. Ted is going to continue playing around with it and see if he can figure it out before he goes to sydney for the weekend. If not, we will have to move to something else. We are seriously considering using the Unreal 2 engine if Quest3D doesnt work out. We have even concidered shockwave 3d or VRML as last resorts, but I dont think it will come to that.

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