Week 6
As I said last week, Ted went to Sydney to take some exams for an external course he was taking. Because of the difficulties that we had run into last week with Quest 3D, while he was away I decided to investigate other engines. I played around with a number of different engines Including the Unreal 2 engine, the Torque engine as well as many others. After testing all the engines for ease of usability, I decided we should use the Unreal 2 engine as our secondary engine. I would however still like to go with the Quest engine if at all possible.This week we also had our informal presentations for the project to check our progress. Unfortunatly Ted was still in Sydney, So I had to do the presentation myself. I actually didn't realise that there were presentations on, and only found out when I showed up for the ordinary monday morning lecture. I explained the issues that we had run into with Quest and that we were looking for a possible other alternative. Erik and Stewart mentioned a number of other alternative for us, including Director, Active Worlds, Ogre, Torque as well as Unreal 2. I explained that I had looked into a few of these and had chosen Unreal as our second choice.
After Ted got back from Sydney, he told me that he was getting the hang of Quest and that it would be fairly easy to use it to do what we want. So for the moment we are still going to use Quest3D as the realtime rendering engine for the project.
Other then that we have a little bit of catch up to do, but we are both comfortable that we are able to get everything done in time for the prototype.

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