Week 10
This week hailed some good and some bad news for us.
The good news is Ted has worked out how to use the nature painter. At first he said it was a bit tricky. It took him a while to test out the logic flow of using nature painter. But after that, it was just as easy as “painting” an entire area with the tree you modelled or in the library by selecting and mouse-clicking.
The bad news is that, as we feared, none of the textures were kept during the transfer process, and unfortunately everything needs to be retextured within quest. Fortunatly though, the models did keep the UV coordinates, so that should make retexturing a lot easier. Tim is taking charge of texturing from this point on. So hopefully, by next week we will have detail-textured buildings and environmental surroundings ready together and then Ted shall proceed to work on sounds.

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