Monday, October 24, 2005

Week 10

This week hailed some good and some bad news for us.

The good news is Ted has worked out how to use the nature painter. At first he said it was a bit tricky. It took him a while to test out the logic flow of using nature painter. But after that, it was just as easy as “painting” an entire area with the tree you modelled or in the library by selecting and mouse-clicking.

The bad news is that, as we feared, none of the textures were kept during the transfer process, and unfortunately everything needs to be retextured within quest. Fortunatly though, the models did keep the UV coordinates, so that should make retexturing a lot easier. Tim is taking charge of texturing from this point on. So hopefully, by next week we will have detail-textured buildings and environmental surroundings ready together and then Ted shall proceed to work on sounds.

We are still trying to sort out the trigger system. We have a basic one working and are getting very close to having the system that we want, however there are still a few bugs to work out.

We also went and met with Dr Prangnell this week and showed him our prototype. He was extremely impressed with it and was amazed how he was able to virtually walk in and around the township. He told us that he had had no idea of how powerful this would be, and he said he can’t wait to see the finished product. He also apologised greatly for not returning our emails and phone calls. He said he had been away on work and then had come down really sick, so he hadn’t been into his office for the past few weeks and only just got our messages last week.

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